

Sometimes you have to pick a hero and sacrifice yourself for the good of the team to gain a victory, but that is the price you pay in a cunning strategy game. Communication is pivotal in Sins of a Solar Empire as one costly mistake could mean the eradication of one team mate. A game can be decided by a pivotal position in the galaxy where you will have to rely on one of your allies to hold while you jump star systems to make a decisive attack on an enemy’s weak spot. Teams will have to rely on organization, diplomacy, and trust in order to ensure their empire’s survival. Ironclad refreshed the AI in Rebellion to be more dynamic and respond to player’s choices by changing up their strategies. Up to 10 players can hop into a randomly generated map, meaning that a balanced co-operative game will have 5 friends versus 5 computer opponents. Sins of a Solar Empire stays true to this sentiment, and Rebellion does not do anything to ruin or enhance the co-op play.

Strategy games are fine when you play solo, but their strength comes from playing with friends.

Thankfully the Titans are not an automatic win button, but do give you a great boost of confidence as you charge across the stars with a hulking death ship.

Each of the new units in Rebellion offered something different and I found myself continually trying to integrate them in my march from planet to planet. They are gigantic ships that take time to level up, but once they become hardened from battle they are near unstoppable. Titans are a devastating unit that each faction can create through much research and funding. My favorite unit that Rebellion brings into the fray are the Titan-class Warships. I tried each of the new capital ships and they were a great addition to my empires and forced me to play outside my comfort zone since they diverged from the original units. Capital ships are the heroes of the empire and come packed with their own strengths, weaknesses, and abilities that you can choose as they level up. There are new capital ships unique to each race that will command them to new levels. The greatest skill that the Corvettes have is their ability to disable enemy ship systems, making them a decisive unit in any fleet. They are cheap and easy to produce, and they pack a big punch in a tight little package. Beginning with the smallest addition are the speedy Corvette class ships. Rebellion offers several different tiers of new units that fill out each of the races with new tactical options. The scope of Sins Rebellion dwarfs any other strategy game.Ī staple to every expansion of a strategy game is new units.
